Ghost in the Shell - Early shelling concepts
Ghost in the Shell - Early shelling concepts

Some early shelling concepts for GITS which I got to collaborate with the Weta team on. This was one of the most challenging part of the project for me as I couldn't think of anything that compares to the original sequence which in many ways changed me and many others back when it first came out. It was a humbling and fantastic experience and here are some fruity little explorations that I did early on.

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