I came on a bit late in the desigh phase for Predator Badlands and initially was tasked with having a go at the Luna Bug. Working through WetaFX for VFX Supervisor Olivier Dumont as well as Director Dan Trachtenberg.
Was great to work up some initial sketches and then after we had a silhouette and shape we liked move into Zbrush with some more detailed renders. Nick Keller helped with the interior of the mouth and ILM did the final work.